refactor: use de gruyter ci
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<?xml version="1.0" encoding="UTF-8"?>
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<svg width="12px" height="12px" viewBox="0 0 12 12" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
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<title>🧩 Icons/Simple/Action/12px/Chevron-Fill/Chevron-Fill-Down-XS</title>
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<g id="🧩-Icons/Simple/Action/12px/Chevron-Fill/Chevron-Fill-Down-XS" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
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<polygon id="Primary" fill="#000000" points="10 4 6 8 2 4"></polygon>
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</g>
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</svg>
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After Width: | Height: | Size: 500 B |
@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<svg width="12px" height="12px" viewBox="0 0 12 12" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
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<title>🧩 Icons/Simple/Action/12px/Chevron-Fill/Chevron-Fill-Up-XS</title>
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<g id="🧩-Icons/Simple/Action/12px/Chevron-Fill/Chevron-Fill-Up-XS" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
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<polygon id="Primary" fill="#000000" transform="translate(6.000000, 6.000000) scale(1, -1) translate(-6.000000, -6.000000) " points="10 4 6 8 2 4"></polygon>
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</g>
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</svg>
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After Width: | Height: | Size: 584 B |
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