feat(stammbaum): touch/mouse/wheel pan & pinch zoom gestures (#692)

Add a panZoomGestures action: one-finger/left-button drag pans, two-finger
pinch and Ctrl+wheel zoom around the centroid, plain wheel pans. Pan is
edge-clamped via clampPan (no infinite scroll), a real drag suppresses the
trailing node click, and inertia decays after release unless prefers-reduced-
motion. Canvas container switches from native scroll to overflow-hidden.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Marcel
2026-05-29 16:45:18 +02:00
parent da1984b916
commit c8931071ba
6 changed files with 335 additions and 1 deletions

View File

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import type { Action } from 'svelte/action';
import {
clampPan,
clampZoom,
screenDeltaToSvg,
zoomAtPoint,
ZOOM_STEP_KB,
type PanZoomState
} from '$lib/person/genealogy/panZoom';
export interface PanZoomGesturesParams {
/** The authoritative view state (re-synced at the start of each gesture). */
state: PanZoomState;
/** Base viewBox geometry at z=1 (includes the gutter) — see StammbaumTree. */
baseW: number;
baseH: number;
baseCentreX: number;
baseCentreY: number;
/** When true, inertia is skipped and motion stops on release (REQ-PAN-005). */
reducedMotion: boolean;
onPanZoom: (state: PanZoomState) => void;
/** Fired on the first pointer of a gesture (used to dismiss the affordance). */
onGestureStart?: () => void;
}
/** Pointer movement (px) below which a drag is treated as a tap, not a pan. */
const DRAG_THRESHOLD_PX = 4;
const INERTIA_DECAY = 0.92;
const INERTIA_MIN_SPEED = 0.02; // svg units per ms
/**
* Touch/mouse/wheel pan & zoom for the Stammbaum canvas (#692). Thin DOM glue:
* all geometry is delegated to the pure helpers in `panZoom.ts`. One-finger
* drag and left-button drag pan; two-finger pinch and Ctrl+wheel zoom around the
* gesture centroid; plain wheel pans. Pan is edge-clamped and a real drag
* suppresses the trailing node click. Inertia decays after release unless the
* user prefers reduced motion.
*/
export const panZoomGestures: Action<SVGSVGElement, PanZoomGesturesParams> = (node, params) => {
let p = params;
let current = p.state;
const pointers = new Map<number, { x: number; y: number }>();
let dragging = false;
let moved = false;
let lastX = 0;
let lastY = 0;
let lastTime = 0;
let velX = 0;
let velY = 0;
let pinchStartDist = 0;
let pinchStartZoom = 1;
let inertiaFrame = 0;
let suppressClick = false;
const emit = (next: PanZoomState) => {
current = clampPan(next, p.baseW, p.baseH);
p.onPanZoom(current);
};
const viewBoxW = () => p.baseW / current.z;
const viewBoxH = () => p.baseH / current.z;
// Convert a client point to its anchor offset from the base viewBox centre.
const anchorOffset = (clientX: number, clientY: number) => {
const rect = node.getBoundingClientRect();
const w = viewBoxW();
const h = viewBoxH();
const fracX = rect.width > 0 ? (clientX - rect.left) / rect.width : 0.5;
const fracY = rect.height > 0 ? (clientY - rect.top) / rect.height : 0.5;
const svgX = p.baseCentreX + current.x - w / 2 + fracX * w;
const svgY = p.baseCentreY + current.y - h / 2 + fracY * h;
return { x: svgX - p.baseCentreX, y: svgY - p.baseCentreY };
};
const distance = (a: { x: number; y: number }, b: { x: number; y: number }) =>
Math.hypot(a.x - b.x, a.y - b.y);
const cancelInertia = () => {
if (inertiaFrame) cancelAnimationFrame(inertiaFrame);
inertiaFrame = 0;
};
const runInertia = () => {
if (p.reducedMotion) return;
if (Math.hypot(velX, velY) < INERTIA_MIN_SPEED) return;
const step = () => {
const before = current;
emit({ ...current, x: current.x - velX * 16, y: current.y - velY * 16 });
velX *= INERTIA_DECAY;
velY *= INERTIA_DECAY;
const stalled = current.x === before.x && current.y === before.y;
if (!stalled && Math.hypot(velX, velY) >= INERTIA_MIN_SPEED) {
inertiaFrame = requestAnimationFrame(step);
} else {
inertiaFrame = 0;
}
};
inertiaFrame = requestAnimationFrame(step);
};
const onPointerDown = (e: PointerEvent) => {
cancelInertia();
try {
node.setPointerCapture(e.pointerId);
} catch {
/* pointer not capturable (e.g. synthetic event) — drag still works */
}
pointers.set(e.pointerId, { x: e.clientX, y: e.clientY });
p.onGestureStart?.();
if (pointers.size === 1) {
current = p.state; // re-sync from the authoritative state
dragging = true;
moved = false;
lastX = e.clientX;
lastY = e.clientY;
lastTime = performance.now();
velX = 0;
velY = 0;
} else if (pointers.size === 2) {
const [a, b] = [...pointers.values()];
pinchStartDist = distance(a, b) || 1;
pinchStartZoom = current.z;
dragging = false;
}
};
const onPointerMove = (e: PointerEvent) => {
if (!pointers.has(e.pointerId)) return;
pointers.set(e.pointerId, { x: e.clientX, y: e.clientY });
if (pointers.size >= 2) {
const [a, b] = [...pointers.values()];
const dist = distance(a, b) || 1;
const centroid = { x: (a.x + b.x) / 2, y: (a.y + b.y) / 2 };
const anchor = anchorOffset(centroid.x, centroid.y);
const targetZoom = clampZoom(pinchStartZoom * (dist / pinchStartDist));
emit(zoomAtPoint(current, targetZoom, anchor.x, anchor.y));
moved = true;
return;
}
if (!dragging) return;
const dxPx = e.clientX - lastX;
const dyPx = e.clientY - lastY;
if (!moved && Math.hypot(dxPx, dyPx) >= DRAG_THRESHOLD_PX) moved = true;
const { dx, dy } = screenDeltaToSvg(
dxPx,
dyPx,
viewBoxW(),
viewBoxH(),
node.clientWidth,
node.clientHeight
);
const now = performance.now();
const dt = Math.max(1, now - lastTime);
velX = dx / dt;
velY = dy / dt;
lastTime = now;
lastX = e.clientX;
lastY = e.clientY;
emit({ ...current, x: current.x - dx, y: current.y - dy });
};
const onPointerUp = (e: PointerEvent) => {
pointers.delete(e.pointerId);
try {
if (node.hasPointerCapture?.(e.pointerId)) node.releasePointerCapture(e.pointerId);
} catch {
/* nothing to release */
}
if (pointers.size === 0) {
if (dragging && moved) {
suppressClick = true;
runInertia();
}
dragging = false;
} else if (pointers.size === 1) {
// Dropped from pinch to a single pointer — resume a clean drag.
const [only] = [...pointers.entries()];
dragging = true;
moved = true;
lastX = only[1].x;
lastY = only[1].y;
lastTime = performance.now();
}
};
// A drag ends with a synthetic click on the node underneath; swallow it so a
// pan does not also select a person (US-PAN-001).
const onClickCapture = (e: MouseEvent) => {
if (suppressClick) {
e.stopPropagation();
e.preventDefault();
suppressClick = false;
}
};
const onWheel = (e: WheelEvent) => {
e.preventDefault();
if (e.ctrlKey) {
const factor = e.deltaY < 0 ? 1 + ZOOM_STEP_KB : 1 / (1 + ZOOM_STEP_KB);
const anchor = anchorOffset(e.clientX, e.clientY);
emit(zoomAtPoint(current, clampZoom(current.z * factor), anchor.x, anchor.y));
return;
}
const { dx, dy } = screenDeltaToSvg(
e.deltaX,
e.deltaY,
viewBoxW(),
viewBoxH(),
node.clientWidth,
node.clientHeight
);
emit({ ...current, x: current.x + dx, y: current.y + dy });
};
node.style.touchAction = 'none';
node.addEventListener('pointerdown', onPointerDown);
node.addEventListener('pointermove', onPointerMove);
node.addEventListener('pointerup', onPointerUp);
node.addEventListener('pointercancel', onPointerUp);
node.addEventListener('click', onClickCapture, true);
node.addEventListener('wheel', onWheel, { passive: false });
return {
update(next: PanZoomGesturesParams) {
p = next;
if (!dragging && pointers.size === 0 && !inertiaFrame) current = next.state;
},
destroy() {
cancelInertia();
node.removeEventListener('pointerdown', onPointerDown);
node.removeEventListener('pointermove', onPointerMove);
node.removeEventListener('pointerup', onPointerUp);
node.removeEventListener('pointercancel', onPointerUp);
node.removeEventListener('click', onClickCapture, true);
node.removeEventListener('wheel', onWheel);
}
};
};