feat(stammbaum): raise MAX_ZOOM 3→10 so phones can zoom in to read (#692)
Zoom is normalised to the whole tree, so z=3 still renders a wide tree too small on a phone. Raise the ceiling to 10 (revises OQ-001); SVG stays crisp at any zoom so a generous max is harmless. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -31,13 +31,13 @@ describe('clampZoom', () => {
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});
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it('clamps above MAX_ZOOM down to MAX_ZOOM', () => {
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expect(clampZoom(5)).toBe(MAX_ZOOM);
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expect(clampZoom(3.0001)).toBe(MAX_ZOOM);
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expect(clampZoom(99)).toBe(MAX_ZOOM);
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expect(clampZoom(MAX_ZOOM + 0.0001)).toBe(MAX_ZOOM);
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});
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it('exposes the resolved zoom bounds', () => {
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expect(MIN_ZOOM).toBe(0.25);
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expect(MAX_ZOOM).toBe(3.0);
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expect(MAX_ZOOM).toBe(10);
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});
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});
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@@ -9,9 +9,14 @@
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* project. See ADR-027 for why this is custom rather than a third-party library.
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*/
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/** Resolved zoom bounds (OQ-001). */
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/**
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* Zoom bounds. OQ-001 originally resolved the ceiling to 3.0, but because zoom
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* is normalised to the whole tree, z=3 still shows too much of a wide tree to be
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* legible on a phone — so the ceiling was raised to 10 (product-owner revision,
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* #692). SVG stays vector-crisp at any zoom, so a generous max is harmless.
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*/
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export const MIN_ZOOM = 0.25;
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export const MAX_ZOOM = 3.0;
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export const MAX_ZOOM = 10;
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export const DEFAULT_ZOOM = 1;
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/** Minimum zoom a recentre will snap up to so the focal node's text is legible (OQ-005). */
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